validate.js (view raw)
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/* EMOJESIS data validator + teaching-chain simulation.
Run: node validate.js */
'use strict';
const { ELEMENTS, RECIPES, CATEGORIES, STARTERS } = require('./js/data.js');
let failures = 0;
const fail = (msg) => { failures++; console.error(' FAIL: ' + msg); };
const ok = (msg) => console.log(' ok: ' + msg);
const pairKey = (a, b, ordered) =>
ordered ? a + '>' + b : [a, b].sort().join('|');
/* 1. Referential integrity + element fields */
console.log('\n[1] Referential integrity & element fields');
for (const id of Object.keys(ELEMENTS)) {
const e = ELEMENTS[id];
if (e.id !== id) fail(`element key "${id}" mismatches e.id "${e.id}"`);
for (const f of ['id', 'emoji', 'name', 'category', 'description']) {
if (!e[f] || typeof e[f] !== 'string') fail(`element "${id}" missing field "${f}"`);
}
if (e.category && !CATEGORIES.includes(e.category)) {
fail(`element "${id}" has unknown category "${e.category}"`);
}
}
for (const id of STARTERS) {
if (!ELEMENTS[id]) fail(`starter "${id}" missing from ELEMENTS`);
}
RECIPES.forEach((r, i) => {
const tag = `recipe #${i} (${r.a}+${r.b}=${r.result})`;
if (!ELEMENTS[r.a]) fail(`${tag}: input "${r.a}" does not exist`);
if (!ELEMENTS[r.b]) fail(`${tag}: input "${r.b}" does not exist`);
if (!ELEMENTS[r.result]) fail(`${tag}: result "${r.result}" does not exist`);
if (!r.msg || typeof r.msg !== 'string') fail(`${tag}: missing msg`);
});
if (failures === 0) ok('all references and fields valid');
/* 2. Duplicate recipes */
console.log('\n[2] Duplicate recipes');
{
const seen = new Map();
RECIPES.forEach((r, i) => {
const k = pairKey(r.a, r.b, r.ordered);
if (seen.has(k)) {
fail(`duplicate recipe pair "${k}" at #${seen.get(k)} and #${i}`);
} else {
seen.set(k, i);
}
});
if (failures === 0) ok('no duplicate pairs');
}
/* 3. Reachability BFS to fixpoint (nightOnly ignored — craftable at some hour) */
console.log('\n[3] Reachability from starters');
{
const reachable = new Set(STARTERS);
let changed = true;
while (changed) {
changed = false;
for (const r of RECIPES) {
if (!reachable.has(r.result) && reachable.has(r.a) && reachable.has(r.b)) {
reachable.add(r.result);
changed = true;
}
}
}
const unreachable = Object.keys(ELEMENTS).filter((id) => !reachable.has(id));
for (const id of unreachable) fail(`element "${id}" is unreachable from starters`);
if (unreachable.length === 0) ok(`all ${Object.keys(ELEMENTS).length} elements reachable`);
}
/* 4. Counts */
console.log('\n[4] Content counts');
{
const nEl = Object.keys(ELEMENTS).length;
const nRe = RECIPES.length;
const cats = new Set(Object.values(ELEMENTS).map((e) => e.category));
const secrets = new Set();
for (const e of Object.values(ELEMENTS)) if (e.secret) secrets.add(e.id);
for (const r of RECIPES) if (r.secret) secrets.add(r.result);
console.log(` elements: ${nEl}`);
console.log(` recipes: ${nRe}`);
console.log(` categories: ${cats.size} (${[...cats].join(', ')})`);
console.log(` secrets: ${secrets.size}`);
if (nEl < 100) fail(`only ${nEl} elements (need >= 100)`);
if (nRe < 160 || nRe > 220) fail(`recipe count ${nRe} outside 160-220`);
if (cats.size < 8) fail(`only ${cats.size} categories (need >= 8)`);
if (secrets.size < 6) fail(`only ${secrets.size} secrets (need >= 6)`);
}
/* 5. Teaching chain — exact combos */
console.log('\n[5] Teaching chain (exact combos)');
{
const chain = [
['fire', 'water', 'steam'],
['water', 'earth', 'mud'],
['air', 'water', 'cloud'],
['cloud', 'water', 'rain'],
['rain', 'earth', 'life'],
['life', 'water', 'plant'],
['plant', 'time', 'tree'],
['tree', 'fire', 'wood'],
['earth', 'earth', 'mountain'],
['human', 'earth', 'tool']
];
for (const [a, b, result] of chain) {
const hit = RECIPES.find(
(r) => !r.ordered && r.result === result &&
((r.a === a && r.b === b) || (r.a === b && r.b === a))
);
if (!hit) fail(`teaching chain combo ${a}+${b}=${result} not found`);
}
/* Signature combos */
const sig = [
['brain', 'lightning', 'idea'],
['book', 'fire', 'forbiddenBook'],
['computer', 'coffee', 'developer'],
['internet', 'house', 'personalWebsite'],
['skull', 'love', 'undead'],
['cat', 'computer', 'internetCat'],
['robot', 'love', 'syntheticHeart'],
['moon', 'key', 'secret'],
['statue', 'phone', 'ancientInfluencer'],
['personalWebsite', 'writing', 'blog'],
['blog', 'antenna', 'rss']
];
for (const [a, b, result] of sig) {
const hit = RECIPES.find(
(r) => r.result === result &&
((r.a === a && r.b === b) || (!r.ordered && r.a === b && r.b === a))
);
if (!hit) fail(`signature combo ${a}+${b}=${result} not found`);
}
if (failures === 0) ok('teaching chain + signature combos present');
}
/* 6. Daily-challenge target pool for a fresh save */
console.log('\n[6] Daily challenge pool (fresh save)');
{
const nonStarters = Object.keys(ELEMENTS).filter((id) => !STARTERS.includes(id));
if (nonStarters.length === 0) fail('no non-starter elements available as daily goals');
else ok(`${nonStarters.length} candidate goals for a fresh save`);
}
/* 7. Simulation: craft the teaching chain step by step from a fresh save */
console.log('\n[7] Simulated playthrough of the teaching chain');
{
const owned = new Set(STARTERS);
const combine = (a, b) => {
const r = RECIPES.find(
(x) => !x.ordered &&
((x.a === a && x.b === b) || (x.a === b && x.b === a))
);
return r ? r.result : null;
};
const steps = [
['fire', 'water', 'steam'],
['water', 'earth', 'mud'],
['air', 'water', 'cloud'],
['cloud', 'water', 'rain'],
['rain', 'earth', 'life'],
['life', 'water', 'plant'],
['steam', 'earth', 'time'],
['plant', 'time', 'tree'],
['tree', 'fire', 'wood'],
['earth', 'earth', 'mountain'],
['life', 'mud', 'human'],
['human', 'earth', 'tool']
];
for (const [a, b, expect] of steps) {
if (!owned.has(a) || !owned.has(b)) {
fail(`sim: "${a}" or "${b}" not yet discovered when needed`);
continue;
}
const got = combine(a, b);
if (got !== expect) fail(`sim: ${a}+${b} gave "${got}", expected "${expect}"`);
else owned.add(got);
}
if (failures === 0) ok(`simulation complete — ${owned.size} elements discovered`);
}
/* Summary */
console.log('');
if (failures > 0) {
console.error(`VALIDATION FAILED: ${failures} problem(s).`);
process.exit(1);
} else {
console.log('VALIDATION PASSED.');
}
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