src/main.ts (view raw)
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import "./style.css";
import type { Color } from "./game/state";
import { PERSONALITIES, getPersonality, type Personality } from "./game/personalities";
import { PIECE_SETS } from "./board/pieces";
import { TIME_CONTROLS, timeControl } from "./game/clock";
import { loadPrefs, savePrefs, type Prefs } from "./util/storage";
import { fenFromUrl, routeFromUrl, goto } from "./util/url";
const app = document.querySelector<HTMLDivElement>("#app")!;
let prefs = loadPrefs();
function main() {
applyTheme();
window.addEventListener("hashchange", render);
render();
}
function applyTheme() {
document.documentElement.dataset.theme = prefs.theme;
}
function render() {
prefs = loadPrefs();
const route = routeFromUrl();
const startFen = fenFromUrl();
if (route === "play" || startFen) return renderSetup(startFen);
if (route === "settings") return renderSettings();
if (route === "about") return renderAbout();
renderHome();
}
function renderHome() {
app.innerHTML = `
<div class="home">
<pre class="logo" aria-label="Emchess">███████╗███╗ ███╗ ██████╗██╗ ██╗███████╗███████╗███████╗
██╔════╝████╗ ████║██╔════╝██║ ██║██╔════╝██╔════╝██╔════╝
█████╗ ██╔████╔██║██║ ███████║█████╗ ███████╗███████╗
██╔══╝ ██║╚██╔╝██║██║ ██╔══██║██╔══╝ ╚════██║╚════██║
███████╗██║ ╚═╝ ██║╚██████╗██║ ██║███████╗███████║███████║
╚══════╝╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚══════╝╚══════╝╚══════╝</pre>
<p class="kicker">a quiet game of kings</p>
<nav class="menu">
<button data-go="play">play</button>
<button data-go="settings">settings</button>
<button data-go="about">about</button>
</nav>
</div>`;
app.querySelectorAll<HTMLButtonElement>("[data-go]").forEach((b) => {
b.onclick = () => goto(b.dataset.go!);
});
}
function renderSetup(startFen: string | null) {
let side = prefs.side;
let personality = prefs.personality;
let clockId = prefs.clock;
const opponentRows = PERSONALITIES.map(
(p) => `
<button class="row" data-id="${p.id}" aria-pressed="${p.id === personality}">
<span class="cur"> </span>
<span class="face">${p.face}</span>
<span class="name">${p.name}</span>
<span class="blurb">${p.blurb}</span>
<span class="leader"></span>
</button>`
).join("");
const timeButtons = [...TIME_CONTROLS, { id: "custom", label: "custom" }]
.map((t) => `<button data-tc="${t.id}" aria-pressed="${t.id === clockId}">${t.label}</button>`)
.join("");
app.innerHTML = `
<div class="topbar">
<h2>new game</h2>
<button class="back" data-back>← menu</button>
</div>
<div class="setup">
<div class="field">
<label>your side</label>
<div class="toggle" id="sides">
<button data-side="w" aria-pressed="${side === "w"}">white</button>
<button data-side="b" aria-pressed="${side === "b"}">black</button>
<button data-side="random" aria-pressed="${side === "random"}">random</button>
</div>
</div>
<div class="field">
<label>opponent</label>
<div class="pick" id="opps">${opponentRows}</div>
</div>
<div class="dossier" id="dossier"></div>
<div class="field">
<label>time</label>
<div class="toggle" id="times">${timeButtons}</div>
<div class="custom ${clockId === "custom" ? "" : "hidden"}" id="custom">
<label>min <input id="cbase" type="number" min="1" max="180" value="${Math.round(prefs.clockBase / 60)}"></label>
<label>+sec <input id="cinc" type="number" min="0" max="60" value="${prefs.clockInc}"></label>
</div>
</div>
<div class="field">
<label>start from (optional)</label>
<textarea id="load" class="load" rows="2" placeholder="Paste a FEN or PGN">${startFen ?? ""}</textarea>
<div class="soft" id="loaderr"></div>
</div>
<button class="start" id="start">start</button>
</div>`;
app.querySelector<HTMLButtonElement>("[data-back]")!.onclick = () => goto("home");
pressGroup("#sides button", (b) => (side = b.dataset.side as Prefs["side"]));
pressGroup("#opps .row", (b) => {
personality = b.dataset.id!;
renderDossier(getPersonality(personality));
});
renderDossier(getPersonality(personality));
pressGroup("#times button", (b) => {
clockId = b.dataset.tc!;
app.querySelector("#custom")!.classList.toggle("hidden", clockId !== "custom");
});
app.querySelector<HTMLButtonElement>("#start")!.onclick = async () => {
const base = (Number((app.querySelector("#cbase") as HTMLInputElement).value) || 5) * 60;
const inc = Number((app.querySelector("#cinc") as HTMLInputElement).value) || 0;
const text = (app.querySelector("#load") as HTMLTextAreaElement).value;
prefs = { ...prefs, side, personality, clock: clockId, clockBase: base, clockInc: inc };
savePrefs(prefs);
const human: Color = side === "random" ? (Math.random() < 0.5 ? "w" : "b") : side;
const tc = timeControl(clockId, { base, inc });
const { startGame } = await import("./play");
const err = await startGame(human, getPersonality(personality), tc, text);
if (err) {
const box = app.querySelector("#loaderr");
if (box) box.textContent = err;
}
};
}
function pressGroup(selector: string, onPick: (b: HTMLButtonElement) => void) {
const buttons = app.querySelectorAll<HTMLButtonElement>(selector);
buttons.forEach((b) => {
b.onclick = () => {
onPick(b);
buttons.forEach((c) => c.setAttribute("aria-pressed", String(c === b)));
};
});
}
// A character-select dossier: the opponent's face, pitch, and three arcade stat bars.
function statBar(v: number): string {
const n = Math.max(0, Math.min(10, Math.round(v * 10)));
return "▓".repeat(n) + "░".repeat(10 - n);
}
function renderDossier(p: Personality) {
const el = app.querySelector("#dossier");
if (!el) return;
const power = p.skill / 20;
const speed = 1 - (p.movetime - 120) / (1000 - 120);
const chaos = p.blunderChance / 0.28;
el.innerHTML = `
<span class="d-face">${p.face}</span>
<div class="d-body">
<div class="d-name">${p.name}</div>
<div class="d-blurb">${p.blurb}</div>
<div class="d-stats">
<span>power ${statBar(power)}</span>
<span>speed ${statBar(speed)}</span>
<span>chaos ${statBar(chaos)}</span>
</div>
</div>`;
}
function renderSettings() {
const setRows = PIECE_SETS.map(
(s) => `<button data-set="${s.id}" aria-pressed="${s.id === prefs.pieceSet}">${s.name.toLowerCase()}</button>`
).join("");
app.innerHTML = `
<div class="topbar">
<h2>settings</h2>
<button class="back" data-back>← menu</button>
</div>
<div class="setup">
<div class="field">
<label>pieces</label>
<div class="toggle" id="sets">${setRows}</div>
</div>
<div class="field">
<label>theme</label>
<div class="toggle" id="themes">
<button data-theme="paper" aria-pressed="${prefs.theme === "paper"}">paper</button>
<button data-theme="crt" aria-pressed="${prefs.theme === "crt"}">crt</button>
</div>
</div>
<div class="field">
<label>board</label>
<div class="toggle">
<button data-flag="coords" aria-pressed="${prefs.coords}">coordinates</button>
<button data-flag="sound" aria-pressed="${prefs.sound}">sound</button>
<button data-flag="reactions" aria-pressed="${prefs.reactions}">reactions</button>
</div>
</div>
<div class="field">
<label>coach by default</label>
<div class="toggle">
<button data-flag="threats" aria-pressed="${prefs.threats}">threats</button>
<button data-flag="blunder" aria-pressed="${prefs.blunder}">blunder warning</button>
</div>
</div>
</div>`;
app.querySelector<HTMLButtonElement>("[data-back]")!.onclick = () => goto("home");
app.querySelectorAll<HTMLButtonElement>("#sets button").forEach((b) => {
b.onclick = () => {
prefs = { ...prefs, pieceSet: b.dataset.set as Prefs["pieceSet"] };
savePrefs(prefs);
app.querySelectorAll("#sets button").forEach((c) => c.setAttribute("aria-pressed", String(c === b)));
};
});
app.querySelectorAll<HTMLButtonElement>("#themes button").forEach((b) => {
b.onclick = () => {
prefs = { ...prefs, theme: b.dataset.theme as Prefs["theme"] };
savePrefs(prefs);
applyTheme();
app.querySelectorAll("#themes button").forEach((c) => c.setAttribute("aria-pressed", String(c === b)));
};
});
app.querySelectorAll<HTMLButtonElement>("[data-flag]").forEach((b) => {
const key = b.dataset.flag as keyof Prefs;
b.onclick = () => {
prefs = { ...prefs, [key]: !prefs[key] };
savePrefs(prefs);
b.setAttribute("aria-pressed", String(prefs[key]));
};
});
}
function renderAbout() {
app.innerHTML = `
<div class="topbar">
<h2>about</h2>
<button class="back" data-back>← menu</button>
</div>
<div class="about">
<p>Emchess is a small chess game you play in your browser. No accounts, no ads, nothing to install. Just a board, a good opponent, and some quiet.</p>
<div class="card">
Emchess<br>
Created by Pablo Murad<br>
pablomurad[at]pm[dot]me
</div>
<p class="kill">Kill the king — MMXXVI</p>
</div>`;
app.querySelector<HTMLButtonElement>("[data-back]")!.onclick = () => goto("home");
}
main();
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