all repos — emchess @ 6b60c743e0c7b7cfb599852d110f27b229626bcb

src/game/state.ts (view raw)

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import { Chess, type Move, type Square, type Color } from "chess.js";

export type Outcome =
  | { over: false }
  | { over: true; reason: "checkmate"; winner: Color }
  | { over: true; reason: "stalemate" | "insufficient" | "repetition" | "fifty" | "draw" };

export class Game {
  private chess: Chess;

  constructor(fen?: string) {
    this.chess = new Chess(fen);
  }

  get fen() {
    return this.chess.fen();
  }

  get turn(): Color {
    return this.chess.turn();
  }

  board() {
    return this.chess.board();
  }

  legalFrom(square: Square): Move[] {
    return this.chess.moves({ square, verbose: true });
  }

  legalTargets(square: Square): Move[] {
    return this.legalFrom(square);
  }

  allMoves(): Move[] {
    return this.chess.moves({ verbose: true });
  }

  legalUci(): string[] {
    return this.allMoves().map((m) => m.from + m.to + (m.promotion ?? ""));
  }

  // Accepts a UCI-style from/to (plus promotion) and returns the applied move, or null.
  play(from: Square, to: Square, promotion?: "q" | "r" | "b" | "n"): Move | null {
    try {
      return this.chess.move({ from, to, promotion: promotion ?? "q" });
    } catch {
      return null;
    }
  }

  playUci(uci: string): Move | null {
    const from = uci.slice(0, 2) as Square;
    const to = uci.slice(2, 4) as Square;
    const promo = uci.length > 4 ? (uci[4] as "q" | "r" | "b" | "n") : undefined;
    return this.play(from, to, promo);
  }

  undo(): Move | null {
    return this.chess.undo();
  }

  history(): Move[] {
    return this.chess.history({ verbose: true });
  }

  inCheck(): boolean {
    return this.chess.inCheck();
  }

  get(square: Square) {
    return this.chess.get(square);
  }

  attackers(square: Square, color: Color): Square[] {
    return this.chess.attackers(square, color);
  }

  clone(): Game {
    return new Game(this.fen);
  }

  pieces(color: Color): { square: Square; type: string }[] {
    const out: { square: Square; type: string }[] = [];
    for (const row of this.chess.board()) {
      for (const cell of row) {
        if (cell && cell.color === color) out.push({ square: cell.square as Square, type: cell.type });
      }
    }
    return out;
  }

  // The square of the side-to-move's king, used to paint the check marker.
  kingSquare(color: Color): Square | null {
    for (const row of this.chess.board()) {
      for (const cell of row) {
        if (cell && cell.type === "k" && cell.color === color) return cell.square;
      }
    }
    return null;
  }

  outcome(): Outcome {
    if (!this.chess.isGameOver()) return { over: false };
    if (this.chess.isCheckmate()) {
      return { over: true, reason: "checkmate", winner: this.turn === "w" ? "b" : "w" };
    }
    if (this.chess.isStalemate()) return { over: true, reason: "stalemate" };
    if (this.chess.isInsufficientMaterial()) return { over: true, reason: "insufficient" };
    if (this.chess.isThreefoldRepetition()) return { over: true, reason: "repetition" };
    if (this.chess.isDrawByFiftyMoves?.()) return { over: true, reason: "fifty" };
    return { over: true, reason: "draw" };
  }

  pgn(): string {
    return this.chess.pgn();
  }

  loadPgn(pgn: string): boolean {
    try {
      this.chess.loadPgn(pgn);
      return true;
    } catch {
      return false;
    }
  }

  load(fen: string): boolean {
    try {
      this.chess.load(fen);
      return true;
    } catch {
      return false;
    }
  }
}

export type { Move, Square, Color };