src/util/storage.js (view raw)
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const DEFAULTS = {
pieceSet: "kingdom",
sound: true,
reactions: false,
coords: true,
personality: "beginner",
side: "w",
clock: "none",
clockBase: 300,
clockInc: 0,
threats: false,
blunder: false,
};
const PREFS_KEY = "emchess.prefs";
const SAVE_KEY = "emchess.save";
export function loadPrefs() {
try {
const raw = localStorage.getItem(PREFS_KEY);
if (!raw)
return { ...DEFAULTS };
return { ...DEFAULTS, ...JSON.parse(raw) };
}
catch {
return { ...DEFAULTS };
}
}
export function savePrefs(prefs) {
try {
localStorage.setItem(PREFS_KEY, JSON.stringify(prefs));
}
catch {
/* private mode, no storage — the game still works, it just won't remember. */
}
}
export function saveGame(game) {
try {
localStorage.setItem(SAVE_KEY, JSON.stringify(game));
}
catch {
/* ignore */
}
}
export function loadGame() {
try {
const raw = localStorage.getItem(SAVE_KEY);
return raw ? JSON.parse(raw) : null;
}
catch {
return null;
}
}
export function clearGame() {
try {
localStorage.removeItem(SAVE_KEY);
}
catch {
/* ignore */
}
}
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